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PLANNING
YOUR TABLE
The
very first thing you should do when you set out to build wargames terrain
is plan your table. BY this I do not mean go forth with ruler, calculator,
set square and pencil, and draw up a complicated diagram of exactly how
to construct the perfect games table (although you can do that). No, I
mean decide on the type of terrain your table will be composed of. You
need to decide what sort of ground to use, and what sort of features will
be involved.
There are several factors which will be involved in this decision. First:
Which game do you play? If you play warhammer fantasy, there is no point
in building an entire necron tomb complex, or a tyranid infested sewer
system. Likewise, if you play 40K, you may not want to use the traditional
'rolling green fields' table. The army you use is also important. If it's
your personal collection, why not make it fit your personal army? So,
for instance, if you play Tomb Kings, you can make desert terrain, or
if your a cold blooded Lustrian, make a jungle. Another consideration
is how versatile you want the terrain to be. Are you happy always playing
on the same sort of table? Or do you want to have the ability to use different
features to transform your table to a completely different setting?
Here are a few things to consider at this point: Any 'specialty' table
(i.e.: Snow, Desert, Urban) will be difficult to adapt to any other use.
This is fine if you are at a club, where there are several terrain sets
(HGC has Desert, Wastelands, Jungle, and Rolling Fields, all of which
can be used in both WFB and 40K, and altered to represent different locations).
However, if it's your personal set, you might not have space, or the time,
to build several complete sets. In this case, I recommend you stick with
the 'rolling green fields' sort of table. The simple reason for this is
that with a grass base, you can adapt to several types of terrain. You
can have rolling fields, or jungles, farm lands, villages, elven realms
and more, simply by altering the look of the features. After all, the
difference between the Empire and BRetonnia is only architectural.
The next question, is how will you represent the ground? Will you use
a cloth, will you model it onto the table, or will it be modular? All
of these have advantages and disadvantages. Cloth is the easiest to store,
since you can just roll it up. You can also make hills under the cloth
using books, boxes and other junk. However, cloths are never the most
realistic of table coverings. Modeling the entire table looks very good,
but it can be annoying to store. Or it can be impossible if you play on
the dining table (like me!). Modular terrain is the ideal compromise.
You build several large panels, and model the ground onto them. You then
place them next to each other on the table top, and away you go. Modular
terrain has an added advantage, in that you can model features into the
boards, such as rivers and gullies which can;t be represented realistically
any other way.
Once you know how
the ground will be represented, it's time to decide what will go in the
collection. You only really need a rough idea, as you will inevitably
think of other great stuff later on. However, it's good to have a bit
of a plan to work to. It will help define the look of your terrain collection,
as well as giving it a geographical focus. You might decide, for instance,
to have an Empire terrain set, or one set on Mars. For an empire set,
you need plenty of buildings to represent farms and villages, as well
as watch towers, rivers, fences for field boundaries, hills and woods.
For a Mars set, you need a lot of red stuff. Also, you need as much mechanical
stuff as possible, considering Mars is the home world of the Adeptus Mechanicus.
A really good way to decide this sort of thing is to look at the terrain
tables in the Rule books. Warhammer gives you seven different lists, covering
the entire old world (with the exception of Cathay, which in my opinion
could use the Empire list, with different architecture)
Probably the best place to start would be to take the list, and make one
of everything on it. As an example, let's follow my planning of the Khemrian
terrain set for HGC. The Khemri list is as follows:
- A
deep ravine
- A
wadi
- Boulders
- A
Jebel
- A
sand dune
- Palm
grove or scrub
- A
Ruin
- Group
of buildings
- Oasis
- Quicksand
The
first thing I did was to decide which of these features to build. Some,
like the Ravine or Wadi don't look good unless you're using modular terrain,
so they where out. Also, quick sand is very difficult to model, and rather
annoying in game terms, so it was out as well.
Next, I decided how many of each feature to build, and added a few items
which aren't on the list. The resultant list can be found below:
- Boulders:
at least four bases
- Jebel:
at least one
- Dunes:
two or three
- Palm
groves: three to six
- Buildings/ruins:
two or three
- Oasis:
one
- Crags/rock
piles: at least three
- Columns:
two or three
- Obelisk:
one
- Craters:
three
- Temple:
one
As
you can see, this is a fairly long list. But consider this: I designed
this terrain set to be compatible with both 40K and WFB, and to cover
two entire 6X4 tables. You can make do with less than half this. (The
first time we used this terrain, only the boulders, two palm groves, the
jebel, one dune and a building where finished, and it was just right for
Warhammer.)
Of course, you'll come up with other ideas, or change things round. For
instance, I have decided that more dunes would be a good idea. I also
decided to make a crashed doom diver for this set, since the other one
is so popular.
Now
that you know roughly what your terrain set will be like, it's time to
get working! Happy building!
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