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ADVANCED
TECHNIQUES
-tread
plate- -tiles- - water- -dripping
liquids- -windows- -doors-
-door knobs- -hinges- -stone
work- -torches-
This
article will guide you through some of the 'advanced' techniques of terrain
modeling. Before you get all worried and apprehensive about your skill
level, let me just say this: These techniques are still very simple, they
just take a bit longer, and maybe a bit more effort. Anyway, since I have
no 'intermediate' category, anything more advanced than basic assembly
is in here!
1:
Tread plate
Tread plate (also called diamond plate among other names) is that stuff
that a lot of industrial floors are made from. It's got a high-grip surface
(hence the name), and looks great in 40K/Necro terrain. You can apparently
buy treadplate textured plasticard, but I can't find any.
To make your own tread plate, simply take a piece of tin foil and a piece
of fly wire. Press the foil onto the fly wire, and rub it hard or run
a rolling pin over it. The fly-wire texture will transfer to the foil.
Now glue the foil down to the surface that needs tread-plating. This method
gives good, if fragile results. The foil can rip, and the texture can
be rubbed out. Possibly lead foil would work better, but I can't find
any of that either.
2:
Tiles
Tiles are really very simple and can be made a couple of ways. The simplest
method is to cut strips of thin card a little longer than your roof is
wide. Cut slits into these strips at regular intervals, and you have a
row of tiles. To make them look random and/or damaged, cut nicks off the
corners, or cut some tiles shorter than others. You can also cut out a
lot of individual tiles, but the effect is basically the same. If you
want round, decorative tiles, use a hole punch on thin card, and glue
the discs on as tiles.
The big question is what do you do to the apex of the roof, where the
tiles meet? Usually I bend a strip of card down the middle, cut both ends
at angles, and glue it down the center. However, you can achieve a good
effect by cutting a straw or plastic tube in half lengthwise, and then
cutting it into short sections, to represent 'Spanish' tiles.
3:
Water and other liquids
Any kind of liquid is achieved in basically the same way. You make a pond
shape, and paint the bottom blue (for water), with a lighter blue highlight
around the edges. Next, paint PVA glue over it, and leave it to dry. This
takes a while, but you can speed the process up by the application of
heat. A hair dryer works, but you have to hold it. I get my desk lamp
and bring it down close to the piece. The bulb radiates rather a lot of
heat and speeds things up nicely.
You can change the liquid by changing the color. Toxic slime (my favorite!)
is just green water, and Lava can be achieved with red or orange.
You can add depth to any liquid by simply adding more coats of PVA. You
can also add weeds etc. with flock or lichen. You can make it murky by
adding a little paint to the PVA, or get depth with clear.
4:
Dripping liquids
It's easy to make
dripping liquids with a hot glue gun. Just heat the glue up and apply
it to the place you want drips. The stuff dries pretty quick, but be careful:
additional glue on top can melt it again. This technique is best for thick,
viscous liquids like toxic slime. It doesn't really look like water. When
the 'drips' are dry, paint them an appropriate color and cover in PVA,
just like a normal water feature.
5:
Windows
There are rather a lot of ways to handle windows, but they all boil down
to two basic styles: Cut out, or applied. Cut out windows are the ones
where you cut the window out of the wall. Applied widows are when you
add a frame onto the wall, and paint the area inside to look like a window.
Usually with cut out windows you glue something on inside the window so
that you can't just see inside the building (which would either look odd,
cause you didn't paint it, or would take forever, cause you detailed the
interior!) Usually, I just paint windows black, mostly because I can't
seem to get painted glass to look right. However, you can use mesh behind
windows, glue frames made from card in, give them curtains, or almost
anything. Remember, there's also the option of shutters.
6:
Doors
There are strict laws which govern door size. Mostly user size. Your average
door is about 3 time taller than wide. However, taller doors look more
elegant, while broader doors look more robust. (Kind of like the difference
between a Dwarf and an Elf) In 28mm scale, doors need to be about 2cm
by 3-3.5cm. Variations around these are fine, but this size looks about
right. Depending on whether your door is for 40K, Necro or WFB, it will
be different. WFB doors tend to be wooden as it was the easiest and most
abundant material in those times. Wooden doors are made up of planks,
with about 5-6 planks per door, with at least two horizontal pieces to
hold them together at top and bottom. 40K doors and Necro doors are often
metal sliding 'blast doors' which can easily be made from card. However,
doors basically always need a frame, which, again can be thin card or
balsa.
7:
Door knobs
Doors don't make much sense without knobs. In Fantasy anyway. There are
a couple of methods. Stick a round pin head on for a simple knob. Or,
take some fuse wire, and wrap it round the handle of a needle file (it's
just the right size.) Cut a ring from the resultant 'spring', and glue
it to the door as a ring. Add a pin head to cover the gap, and suggest
the bolt or staple holding it on. You can also use card to make door knobs,
or bent wire to make 'grab' handles.
8:
Hinges
Doors look best with hinges. I always use a piece of thin metal tube,
and glue it to the edge of the door. Two pieces of card are also glued
on to represent the bits of hinge which bolt to the door.
9:
Stone work
This method comes from a book I found. Cover the entire surface in air-drying
modeling clay. Don't use the stuff you need to bake, or the cardboard
might catch fire. Besides, the air drying stuff shrinks less. You need
an even layer about 1mm thick. Use you finger, dipped in water to smooth
the clay on.
When the clay is dry (about 24hrs later) you can sand it flat, and scribe
stone work onto it. Use the back of a scalpel blade for this. You can
use a ruler for regular stone work, or just scribe free hand for a random
stone look. Make sure you go over each line a few times so it is good
and deep. When this is done spray artist's fixative over the lot to stop
it flaking, and paint. You can buy stone textured sheet, but it is disappointing
stuff, and costs a fair deal. (One slab of clay cost me $4, and has so
far sufficed for the well, a small ruin, and the Wizards house, with about
enough left for another well. By contrast, one sheet of stone card big
enough for one wall of the wizard's house would be about $5)
10:
Torches
Torches really look good on fantasy buildings and terrain. The technique
is very simple. Just take a tooth pick, and wrap black cotton round the
end until a good head has formed. I guess you could use cotton buds, but
I think the shape would be wrong. You could try sculpting flaming torches
with green stuff, but I can't be bothered. (Painting flames is hard anyway)
I
will add more to this page when I come up with more techniques to share.
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