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BASIC
TECHNIQUES
-marking
out- -cutting out- -assembly-
-building shells- -plastering-
-basing- -painting- -flocking-
-cleanup- -storage-
On
this page, I'll explain and demonstrate some basic techniques which you
will find useful for all types of terrain making. Another page, Advanced
Techniques, explains some more complicated and specialized techniques,
like making tread-plate and stone work.
1:
Marking out.
Okay, so maybe this is a bit obvious, but you will need to mark out every
piece you want to cut out. How you do this will depend on the material
involved. For instance, pencils work fine on most things, but not Polystyrene.
However, the most important thing to remember here is to be as accurate
as possible. Always use a ruler, and check all your measurements. Also,
you might find it useful to use a set-square. (That's one of those triangular
things, you hold one edge flat to the edge of the material, and the other
straight edge will be at exactly 90 degrees to that edge.)
Don;t forget to mark everything which needs cutting out. It's very annoying
to have the building stuck together, only to realize you haven't marked
or cut any windows (trust me, I speak from experience).
2:
Cutting out.
Okay, you've marked it out. Now you need to cut it out. Again, how you
do this will depend on materials. A scalpel is the most versatile of knives,
and can cut basically anything (up to and including wood if you want to
spend that much time...). However, a scalpel has a short blade. You will
want to use an extendable blade craft-knife to cut thick stuff, and a
razor saw to cut hard stuff. You could also try a hot wire cutter for
Polystyrene.
Whichever tool you use, make sure you follow the mark-out lines. Always
use a ruler. But DON'T cut away from yourself like the warning on the
knife says. It's to hard to control,. and you don't get enough power behind
the blade. It may be safer, but it's a dumb way to cut. Cutting towards
yourself and exercising caution is just as safe.
Also, always use sharp blades. Blunt blades give crappy edges, and are
actually more dangerous to you than new, sharp blades (odd, but true).
3:
Assembly.
Okay, so your parts are cut out. Now you need to stick them together.
As always, the method depends on materials. This is because you'll be
using glue. Different glues bond in different ways. For instance, Polystyrene
modeling cement bonds by chemically melting both parts onto each other,
while Super glue forms an adhesion bond between them. Basically, these
are the glues, and what to sue them for:
PVA: PVA glue takes forever to dry, but gives a tough bond, and will glue
basically anything in time. However, it's best used to glue wood, and
polystyrene, since it was designed to glue wood, and is the only one which
doesn;t 'melt polystyrene.
Super Glue: Super glue dries blindingly fast and hard. Use it where speed
is of the essence (as it always is...). It's good for metal, ceramics,
plastics, and cardboard. It's best for when you want to glue different
materials, like plastic to metal.
Polystyrene cement: Polystyrene cement is for gluing plastics, so you
are unlikely to use to much when making terrain. Just remember, it only
works for plastic to plastic bonds.
Hot-Glue: Hot glue requires a fiendish device, known as a hot glue gun
to use. Basically, it's like wax, which the gun melts, and squirts out
when you pull the trigger. It will bond basically anything, dries hard,
and relatively fast. But it is very messy, as it 'strings' easily.
Well, now that you know which glue to use, you can stick things (like
your fingers) together. As always, make sure everything is straight.
4:
Building shells:
Building shells are worthy of special attention, because they have need
of some special techniques.
The first thing you need to do is make sure you have cut all the doors
and windows out before you start assembly.
The next thing to do is brace the building. This is only important if
the building is large and likely to 'sag' or 'bend' under it's own weight.
To brace the building, simply glue in 'floors' of stiff card. This will
prevent the walls buckling. It will also help keep the building absolutely
square. Wargames terrain often leads a hard life, so make sure it's up
to it. Often a building shell which would not sag on it's own, will need
to be braced if it will be plastered, or covered in modeling clay, as
this adds great weight., and these materials go on wet. (Wetness always
causes a degree of warping)
5:
Plastering
Often you will want to plaster something. It's important to plaster polystyrene
to stop it crumbling, and protect it from corrosive paints and glues.
It's also often a good way to add texture. To plaster anything, you will
need plaster (such as Polyfilla), and a spatula of some sort. I use a
fairly small plasterer's spatula available from hardware shops, and icy-pole
sticks when it's to big.
Mix the plaster up following the instructions on the pack, and apply it
as smoothly as possible with the spatula. Plaster is difficult to apply
in a perfectly smooth layer, but you can sand it after it's dry. One important
consideration is that plaster is very messy. Don't plaster anything with
out safety measures, like an apron, and some old newspapers or similar
under the object.
6:
Basing
Pretty much everything needs a base, in fact some things are basically
just a base. The exact size and shape of the base will depend on the nature
of the terrain piece you are working on. I find it's best to put buildings
on small bases, only slightly larger than the building itself. However,
woods and trees look best on a large base, so that none of the foliage
over hangs the base.
A Base is usually a randomly shaped piece of card or polystyrene with
a beveled edge. (A beveled edge is one which is cut and an angle, so the
base slopes down at the edges).
Often it's a good idea to work directly onto the base, gluing everything
to it. However, in the case of some buildings, the base is attached near
the end. I do this when the building will have open windows, the frames
of which are plastered or worked as stone. This means that I can attach
windows last, after the frames are treated, so that nothing gets onto
the windows themselves.
7:
Painting
Painting terrain is similar to painting miniatures, just in a much larger
scale. All of the same techniques are used. There are a couple of considerations,
however. I never go to town on detail painting terrain, no one looks close
enough. Also, I don;t use citadel paint, except for the metallics. The
reason behind this, is simply that they are so expensive. Student acrylics
(which come in tubes) are readily available in a wide range of colors
and are very cheap. However, student acrylic metallics are rather disappointing.
Also, since you are working with porous materials, like cardboard, you
need to be aware of warping. Warping happens because paint shrinks when
it dries, causing the material to bend. It's easy to prevent, just paint
both sides of the material. It's only important on large pieces anyway.
As with miniatures, you need to apply nice even coats, and avoid getting
to messy. Some terrain pieces can be forgiving of messy paint jobs, other's
aren't.
8:
Flocking
There are several ways to finish a base, but basically all of them involve
the use of some sort of ground cover material, such as Flock or sand.
There are a lot of types of flock, but they all go on in the same way.
First, paint the base roughly the same color as the flock. It actually
looks very good if the paint is darker, so it gives a shadow effect if
any is visible through the flock. When the paint dries, paint over it
with PVA, and sprinkle the flock on while it's still wet. Leave it to
dry for a while, then turn it upside down, and tap it so the excess flock
comes off. It's best to do all this in a 'flock box,' which is simply
an old box. You use the box to catch any excess flock, so it A: can be
recycled, and B: Doesn't fall on the floor (which annoys Womenfolk no
end...)
If you are working on something big, like a hill, you might want to add
a top coat of PVA to hold it down. Mix up some PVA and water to the consistency
of milk, and add a few drops of detergent. The detergent breaks the surface
tension of the PVA/Water mix, allowing it to soak in better. Paint this
mix over the flock, and let it dry. This helps hold the flock down, but
is only really needed on large areas, like hills.
9:
Cleanup
Unfortunately, terrain making can get very messy at times. There will
always be times when you need to clean up after yourself. It's especially
important to keep tools clean. Things like paint brushes get ruined if
you don't. You need to clean the plaster off your spatula after every
use and wash your brushes. You will also need to clean up after using
polystyrene, since the pesky little balls get everywhere. I use a dust
buster for this. The only other tool effective against the buggers is
a full-on vacuum cleaner. Flock and sand can also be annoying this way
if they get out of the flock box. In an ideal world, of course, you'd
be working on glossy white tiles, with indirect lighting, so everything
which falls is easy to spot, and easy to clean. Unfortunately, I work
on carpet...
10:
Storage
It's very important to store terrain well, since it can get damaged otherwise.
If you just leave it lying around the floor of your room, it's very likely
that some one will tread on it. If you leave it lying around the house,
your Mum might chuck it out, thinking it was some sort of malignant fungus.
Your baby brother might eat it. You older brother might set fire to it.
Your grandmother could sit on it. The list of potential dangers is endless.
(I have read of cats eating palm trees before...)
So store your terrain carefully. Find a nice shelf or cupboard which will
hold it. Be careful how you stack it, as some pieces will probably be
fragile. If it isn't used to often, it will get dusty, so give it a clean
once in a while. I favor a shaving brush or similar implement for this
process. Most importantly, cover the shelf with wards, sigils, and runes
against destructive forces like Mum's duster.
Okay,
those are the ten basic techniques of terrain building covered. The 'Advanced
techniques' section covers how to create details like tiles, stone work,
timber frames, doors, windows, and that kind of thing. Okay, so it's not
the most advanced stuff but I couldn't be bothered separating it out into
'intermediate' and 'advanced'.
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